accomplishing the impossible. ;)
Jun. 21st, 2004 12:17 pmFlame fractals and Out Of Memory errors
Ultra Fractal 3 can calculate flame fractals with the Flame Fractals coloring algorithm in enr.ucl and Apophysis. This opens up new artistic possibilities, but it can also create problems. Flame fractals take a lot of memory to calculate, and they cannot be rendered to disk

Nope. Can't render them. Really. ;)
Ultra Fractal 3 can calculate flame fractals with the Flame Fractals coloring algorithm in enr.ucl and Apophysis. This opens up new artistic possibilities, but it can also create problems. Flame fractals take a lot of memory to calculate, and they cannot be rendered to disk

Nope. Can't render them. Really. ;)
no subject
Date: 2004-06-21 09:20 am (UTC)That's a nice pattern you've picked out (very Tribal).
no subject
Date: 2004-06-21 09:25 am (UTC)The solution I found was to go to the inside tab and open up one of the native UF coloring algorithms. That makes it a UF fractal without affecting the image itself -- and I got the error at render time, but it rendered anyway.
no subject
Date: 2004-06-21 09:39 am (UTC)Yay for creative solutions.
Render to disk is generally used for higher-res versions?
no subject
Date: 2004-06-21 10:03 am (UTC)no subject
Date: 2004-06-21 09:41 am (UTC)no subject
Date: 2004-06-21 09:58 am (UTC)